![]() I finally got *some* things to work when NOT using a 'Development Build' setting the SDK version to 'Device SDK' and the Target iOS Version to 'Unknown'.Īnd it mostly-ran.However, there are definitely some significant problems with even the newest release of Unity and using it with (at least) XCode 5. I'm not a programming wizard, but when building a project in Unity for iOS apps should the "i386" architecture even be used? The errors are the exact one(s) mentioned above: When building/running - I'm unable to get it to compile fully instead it now shows 2 Errors (Preventing it from building/running). Me too, having the exact same issue, only since upgrading today to the super-newest release of Unity (v4.2.2f1) Xcode 5. Ld: symbol(s) not found for architecture i386Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation) Prcore::Surface::BlitImage(prcore::Surface const, prcore::Surface::BlitMode) in libiPhone-lib.a(blitter_integer.o) Prcore::Surface::ClearImage(prcore::color32 const, prcore::Surface::ClearMode) in libiPhone-lib.a(blitter_integer.o) "DebugStringToFile(char const*, int, char const*, int, int, int, int, int)", referenced from: Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/iPhoneSimulator6.1.sdk -L/Users/mainuser/Library/Developer/Xcode/DerivedData/Unity-iPhone-aghucglfqoigfjabbekqalsriszr/Build/Products -L/Users/Shared/Unity/4-0_AngryBots/blah -L/Users/Shared/Unity/4-0_AngryBots/blah/Libraries -F/Users/mainuser/Library/Developer/Xcode/DerivedData/Unity-iPhone-aghucglfqoigfjabbekqalsriszr/Build/Products -filelist /Users/mainuser/Library/Developer/Xcode/DerivedData/Unity-iPhone-aghucglfqoigfjabbekqalsriszr/Build/Intermediates/Unity-iPhone.build/Debug-iphonesimulator/Unity-iPhone.build/Objects-normal/i386/angryBots.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -weak_framework CoreMotion -weak-lSystem -stdlib=libstdc++ -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.0 -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework OpenAL -liconv.2 -liPhone-lib -framework AudioToolbox -framework CFNetwork -framework MediaPlayer -framework CoreLocation -framework SystemConfiguration -weak_framework iAd -framework CoreMedia -framework CoreVideo -weak_framework AVFoundation -framework CoreGraphics -weak_framework CoreMotion -weak_framework GameKit -o /Users/mainuser/Library/Developer/Xcode/DerivedData/Unity-iPhone-aghucglfqoigfjabbekqalsriszr/Build/Products/angryBots.app/angryBots Setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" Ld /Users/mainuser/Library/Developer/Xcode/DerivedData/Unity-iPhone-aghucglfqoigfjabbekqalsriszr/Build/Products/angryBots.app/angryBots normal i386Ĭd /Users/Shared/Unity/4-0_AngryBots/blah Just in case it's useful to have the full error I'm getting: I can't find anything searching for "unity" and "debugstringtofile" in google so I'm at a loss.Īny thoughts on if an earlier version of XCode will be of use?Īpologies in advance if this is the wrong place to dump this question. I wondered if it was my Unity Project so I fired up the Angry Bots demo and got the same result so I'm curious if this is something stupid (I'm fumbling through the OS X stuff at the moment) on my end, or if this is among the teething issues with XCode 5 that I've read some of since researching this. Ld: symbols(s) not found for architecture i386Ĭlang: error: linker command failed with exit code 1 I opened the project in XCode via Finder, and have tried numerous simulation settings but I constantly hit the following error in there: Target iOS Version : Numerous, including 4.3, 6.0, etc. I went through most Player Settings within Unity prior to hitting Build, most notably: This is pretty much a pristine OS X install I'm playing with at this stage. ![]() I was able to get my hands on a MacBook Air running OS X 10.8.5, ported my project to a fresh install of Unity 4.2.2, and built a version of the game and threw it into XCode 5. My hope was to gauge performance in the Simulator. I've been working on a PoC for an iOS project but haven't had access to OS X for any sort of live testing until this evening. I tried searching around but didn't find anything that matched exactly so wanted to see if this is user error on my part or something else.
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